Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. All rows of the UFO Motion Test were used, to show a range of pixel transitions between various shades. There was also ‘IPS glow’ which ate away at detail peripherally. Equip yourself with twice the frame rate of other monitors and say goodbye to image stuttering and blurry motion. Increasing alertness and making it more difficult for the body to shut off. The second benefit is a reduction in perceived blur due to eye movement, as demonstrated using Test UFO earlier. Relatively strong contrast was maintained for all settings tested in the table, with the lowest value of 1395:1 (‘LowBlue Mode = Reading’) still comfortably exceeding specifications. Upon close inspection, some medium-light shades appeared to break up into a very faint and fine mesh of tiny polygons. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. We test MBR ‘15’ here as well, as we consider it to give a good mixture of brightness and clarity. There are also various amounts of trailing behind the UFOs, caused by weaknesses in pixel responsiveness. FreeSync models lack this and it’s common to see increasingly obvious overshoot if you just stick to using your response time setting that worked best at the much higher refresh rates. The strongest ‘Overdrive’ setting was very usable indeed for triple digit refresh rates (including 144Hz), well-balanced and suitably strong acceleration levels. We did not observe any static interlace patterns, although we did observe some dynamic ‘interlace pattern artifacts’. Chosen by our editors as one of the best products in its category. The segmentation is a bit clearer compared to at 120Hz. Such an option does usually exist – it may be called ‘sync every frame’ or something along those lines rather than simply ‘VSync’. AOC respects your data privacy. Some shades appeared somewhat deeper at the very edges of the screen, but this was not too pronounced from our preferred viewing position and could’ve been exacerbated by some of the uniformity issues on our unit. Assume any setting not mentioned, including ‘Contrast’, was left at default. There was also some eye-catchingly colourful painted artifacts and suchlike. As such, it looks its best where contrast performance is strong. A slight difference is that the floor of operation appeared to be 60Hz (60fps) rather than 48Hz (48fps). ‘Strong’ remained free from obvious overshoot up to the high double-digit frame rates, whilst ‘Medium’ was excellent for lower frame rates and quite competent higher up as well. Assume any setting not mentioned was left at default, aside from the exceptions noted here or in the calibration section. If that isn’t the case, you’re left with extremely obvious stuttering or juddering, which stands out because there’s very little perceived blur due to eye movement to mask it. The following observations were made.The contrast gradients were displayed appropriately, with distinct brightness steps in all cases.Performance on the black level test was very good. The overall changes to the image are reasonably subtle. From these values, static contrast ratios were calculated. First make sure that you have ‘FreeSync’ set to ‘On’ in the ‘Game Setting’ section of the OSD. As an Amazon Associate I earn from qualifying purchases made using the below link. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. The refresh rate was set to 144Hz in Windows, although this didn’t significantly affect the values or observations on this table. If that isn’t the case, you’re left with extremely obvious stuttering or juddering, which stands out because there’s very little perceived blur due to eye movement to mask it. We also observed a range of movie content, including 24-30fps Netflix content and 60fps YouTube videos. It’s largely sensible matte black plastic, with very slender bezels at the top and sides and a stand which affords excellent ergonomic flexibility. As with other aspects of uniformity, it’s important to remember that individual units vary and that you can expect deviation beyond the measured points. The numbered ‘Gamer’ presets offer more flexibility and allow customisation of various settings, although the ‘Color Setup’ menu is still blocked off. Some details did remain more sharply visible despite this and there were some benefits from this that some users might appreciate. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. The exception to this is ‘MBR = 1’, which really just creates a messy double-image as it isn’t effective enough as a strobe backlight setting. The green block appeared a moderately saturated green chartreuse throughout. The reference shots don’t show this to the same degree, particularly for the S2417DG reference where overshoot is present but the shot is otherwise very ‘clean’ indeed with a very distinct main object. The table below shows white point and gamma readings taken using a Datacolor SpyderX Elite colorimeter, using various OSD settings, alongside general observations on the image. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). The remaining ports face downwards and include; 2 HDMI 1.4 ports, DP 1.2a, VGA, 3.5mm audio input, a 3.5mm headphone jack and AC power input (internal power converter). Lagom contrast testsThe Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. Brighter shades contrasted well with darker surroundings, whilst the screen surface imparted only a light misty graininess rather than anything more ‘smeary’ or obvious. VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. This becomes more pronounced if you’re sitting closer to the screen. But the colour shifts are less pronounced overall than on VA or TN models. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. An X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those explored earlier in the calibration section. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). But not exactly extreme. Contrast in games and moviesOn Battlefield V the contrast performance was decent, especially for the panel type. The flat sibling of AOC's equally excellent C24G1, the 24G2U is a fantastic budget gaming monitor with a high 144Hz refresh rate and AMD FreeSync support. The ‘Medium’ setting is clearly optimal here and actually very nicely balanced for 60Hz. It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. It was not as pronounced as some of the TN or VA shifts you’d see from this sort of viewing distance, however. There is also a fair amount of trailing behind the object and in some cases in front of it, however. At 60Hz, shown above, the UFO appears fairly broad and softly focused, without clear internal detailing. A sort of ‘sheen’ or hazing which develops on the screen off-angle more quickly than you might expect for the panel type. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. TECHSPOT : Tech Enthusiasts, Power Users, Gamers, TechSpot is a registered trademark. All that for a very appealing price. 23.8 inch; 1920x1080 pixels; This reflects a significant decrease in perceived blur due to eye movement. Although not shown for comparison on the graphic, the monitor also covered 86% of the Adobe RGB colour space. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. There were some excellent eye-catching neon pinks, purples and greens showcased and some impressive deep shades as well. Note that the relatively high saturation of the UFO colours caused the segments to appear slightly more blended in the photos for the G2 than they do in reality – the segmentation appears a little more distinct (like the reference shots) in person. Even well-tuned ones like the AOC C24G1, where some ‘smeary’ trailing and stronger overshoot can be found. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. The bottom bezel is thicker, ~18mm (0.71 inches) with just a sliver of panel border. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless. The following observations were made from a normal viewing position, eyes around 70cm from the screen. Colour temperature uniformity mapResults here were variable, with significant deviations recorded towards the right side of the screen. On the AOC the vast majority of pixel transitions were performed fast enough for a good solid 144Hz experience. There were good licks of vibrancy for fires within the game, showcasing a good array of strong yellows, oranges and reds. The monitor adopts a 3-sided borderless design – or ‘dual-stage’ as the less misleading term we prefer to use. The ‘IPS glow’ was still a feature, though, and contrast in general is certainly an area in general where VA models are worthy of more praise than IPS-type panels. 6 posts; 6 posts; Posted May 15, 2020. The status of the ‘FreeSync’ setting in the OSD made no measurable difference to this result and neither did activating the MBR (Motion Blur Reduction) feature. This is also true at ‘MBR = 15’, although the white notches again appear a bit more blended on the photo than in reality due to brightness and how the image was captured by the camera. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. A slight difference is that the floor of operation appeared to be 60Hz (60fps) rather than 48Hz (48fps). As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. The AOC 24G2 looks like an absolute steal for being 200 dollars. Our test system runs Windows 10 and an Nvidia GTX 1080 Ti connected via the supplied DP cable. We’ll therefore just focus on one title for this section; Battlefield V. This game offers excellent flexibility with its graphics options, allowing the full variable refresh rate range of the model to be tested. MBR (Motion Blur Reduction)Earlier in the review, we introduced the ‘MBR (Motion Blur Reduction)’ feature, its principles of operation and how it performs using specific tests. Under our ‘Test Settings’ we recorded a very respectable 1400:1. Interlace pattern artifactsOn some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. You are free to manage this via your browser settings at any time - further information can be found in our Privacy Policy. Colour gamut 'sRGB' Colour in games and moviesThe monitor presented colours in a vibrant and varied way on Battlefield V. The extension in the colour gamut comfortably beyond sRGB added a good dose of extra vibrancy and saturation, with this content (as is typical) being created with the sRGB colour space in mind. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). Darker shades are also used on this map to represent greater deviation from 6500K. Skin tones on the game, including that of main character Lara Croft, often reflected the somewhat higher than intended saturation levels by appearing a bit too tanned. Upon close inspection, some medium-light shades appeared to break up into a very faint and fine mesh of tiny polygons. This will rapidly adjust as frame rate fluctuates, whereas if Adaptive-Sync isn’t being used it will stay at the static refresh rate you’ve selected. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. The overall design of the monitor has e… The highest deviation was recorded towards the bottom right (DeltaE 4.3). When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. And the Dell S2417DG using ULMB (‘Ultra Low Motion Blur’).Note that the ‘Overdrive’ setting can be adjusted under MBR. A sort of ‘sheen’ or hazing which develops on the screen off-angle more quickly than you might expect for the panel type. It’s by no means badly tuned at higher refresh rates, either – we’d still consider ‘Strong’ as optimal for the higher refresh rates as we explored with pursuit photos earlier. This includes a very slender panel border around the image, blending in seamlessly with the rest of the screen, plus a sleek black plastic outer component. These digital saturation enhancements simply pull shades towards the edge of the gamut without expanding the gamut itself, crushing things together and giving a cartoonish appearance. It was slightly dimmer towards the side edges but again didn’t shift as readily as non IPS-type panels where faded reds and pinks creep in.The green block appeared a moderately saturated green chartreuse throughout.The blue block appeared a good consistent deep blue throughout.The Lagom text appeared a blended grey throughout without strong green or red tints to the striping. Even well-tuned ones like the AOC C24G1, where some ‘smeary’ trailing and stronger overshoot can be found. We recommend the 24″ version as it offers a higher pixel density while also being cheaper (by ~$30). The luminance uniformity was reasonable overall. = UserR= 50G= 50B= 45Overdrive= StrongFreeSync= OnRefresh rate (Windows setting)= 144Hz Contrast and brightnessContrast ratiosAn X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those explored earlier in the calibration section. There were no clear weaknesses in any of the content, with the framerate itself being the key barrier to visual fluidity. The second reference screen is the ViewSonic XG240R set up optimally, a fast and well-tuned TN model (particularly at high refresh rates) that shows how things look where pixel responsiveness isn’t really a limiting factor. Including both elements the bezels are a svelte ~4.5mm (0.18 inches) at the top and sides. The remaining blocks were distinct and showed good steps up in brightness. The ‘Strong’ setting gets rid of this powdery trailing, replacing it with a bit of overshoot. There are also various amounts of trailing behind the UFOs, caused by weaknesses in pixel responsiveness. This gives a luminance adjustment range of 276 cd/m², although the minimum white luminance achieved (without loss of contrast) will be a bit high for some sensitive users. If a game ran at 32fps, for example, the refresh rate would be 64Hz to help keep tearing and stuttering at bay. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. VSync is configured in the ‘Gaming’ section of ‘Radeon Settings’, where it is referred to as ‘Wait for Vertical Refresh’. Contrast in games and moviesOn Battlefield V the contrast performance was decent, especially for the panel type. TechSpot is supported by its audience. Résolution : Longueur : 1920 Pixels. FreeSync – the experienceWe used this monitor whilst playing a variety of game titles, with FreeSync active. But the colour shifts are less pronounced overall than on VA or TN models. The AOC 24G2U (referred to as 24G2U/BK or 24G2/BK due to black plastic, or simply 24G2 in some regions) offers an alternative with IPS-type panel. Which is what would happen if you digitally alter saturation, for example by using Nvidia Digital Vibrance or increasing ‘Game Color’ in the monitor OSD. Perceived blur (pursuit photography)Our article on responsiveness explores some of the key concepts surrounding monitor responsiveness. There is also a fair amount of trailing behind the object and in some cases in front of it, however. The reference shots don’t show this to the same degree, particularly for the S2417DG reference where overshoot is present but the shot is otherwise very ‘clean’ indeed with a very distinct main object. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. As at 60Hz, the ‘Off’ and ‘Weak’ setting did not provide a sufficient level of acceleration, leaving some weaknesses that were most apparent for the dark background and a lesser extent the medium background. The pursuit photographs below were taken with the monitor set to 100Hz using MBR. The gamma averages ‘2.2’ although deviates just a little at various sections of the curve. Although things didn’t look as deep or atmospheric as a VA model with decent contrast – such as the AOC C24G1, where static contrast is around twice as high. Although not shown for comparison on the graphic, the monitor also covered 86% of the Adobe RGB colour space. Step 1: Right click on any … We explore these briefly in the OSD video but for this section will be focusing on settings which we see as more practical and interesting. Uzeo sam ovaj popularni Aoc 24G2U monitor. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. The setting is found in ‘Manage 3D settings’ under ‘Vertical sync’, where the final option (‘Fast’) is equivalent to AMD’s ‘Enhanced Sync’ setting. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. The purple block appeared a bluish purple throughout. Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess.Contrast was also decent overall on Shadow of the Tomb Raider. The AOC 24G2U (24G2) offers this, with a 23.8” screen size. Well, i think that’s pretty obvious, yes. Note that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. AOC 24G2: AOC 27B1H: The information on this website is provided on "as is, as available basis" without warranty of any kind. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘MBR = 15’. This becomes so strong towards the bottom of the screen that it melds into the object itself. If you’re calibrating and profiling the monitor with your own colorimeter, the flexibility afforded when using the native gamut will likely be preferred. It would’ve been nice if these could be quickly cycled or enabled and disabled without entering the main menu, but they’re still quite easy to access. Lagom’s tests for viewing angle tests were used to further explore colour consistency and viewing angle performance. The letters ‘PCM’ are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. In fact it compares favourably to the reference shots in some respects. The first list (‘Ultra HD, HD, SD’) will be used by default with the ‘1080p, 1920 x 1080 (native)’ option. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. The vast majority of pixel transitions were snappy, without obvious overshoot being introduced. The image set below shows results with a slight bump up in refresh rate to 120Hz, MBR again active. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. There was not an obvious mask of graininess from the screen surface, just a light misty ‘dusting’.The greyscale gradient appeared smooth without obvious banding or dithering. But we feel the strobe crosstalk makes the setting too ‘messy’ to really do its job properly. There is no colour inversion as you’d see on TN models vertically or the level of horizontal gamma shifting you’d see on a VA model. As noted earlier, you can’t access the brightness (it’s locked to a moderately bright level) or colour channels when using this setting. On Battlefield V the contrast performance was decent, especially for the panel type. The image below is a macro photograph taken on Notepad with ClearType disabled. In some regions such as North America this is silver matte plastic rather than the black matte plastic shown in the image (unless ‘/BK’ is included at the end of the model code). If you want to be in the ringside for a dime, you can't do much better than with the AOC 24G2U. Hello there, new to this forum but I’ve been following the AOC 24G2(U) review thread for a long time. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. We’ll therefore just focus on one title for this section; Battlefield V. This game offers excellent flexibility with its graphics options, allowing the full variable refresh rate range of the model to be tested. Often lit by a few point sources of light. This second factor is dominant on modern monitors, although slower than optimal pixel responses are still an important contributor. Although not shown for comparison on the graphic, the monitor also covered 86% of the Adobe RGB colour space. By eye we could see that this side of the screen and in particular the bottom right corner appeared noticeably cooler (higher colour temperature) than the rest of the screen, when viewing some lighter shades such as white. The stand offers the following adjustability; tilt (3.5° forwards, 21.5° backwards), height (130mm or 5.12 inches), swivel (30° left and 30° right) and pivot (90° clockwise rotation into portrait). The C24G1 reference shot shows this to a fair extent behind the UFO body, but much less so behind the main UFO body. Often lit by a few point sources of light. The consistent gamma throughout the screen could also be appreciated, avoiding things appearing ‘flooded’ with extra unintended detail peripherally (especially lower down, on TN models) or too well-masked elsewhere (especially higher up, on TN models). Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’).
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